{
  "status": "研究与探索R1，非GDD，未进入开发",
  "sample_date": "2026-10-15",
  "candidates": [
    {
      "id": "A",
      "title": "谁在定义正常",
      "mechanism": "家庭规则反向推理",
      "status": "新增探索假设，未定稿、未测试",
      "promise": "这个家每天都在纠正你；先学会它怎样定义正常，再决定哪些记忆不该被纠正。",
      "primary_player_pleasure": "观察反馈、形成规则假设、试探边界、作出有依据的选择",
      "watch_point": "稳定家庭物件逐步与系统要求不相容",
      "peak_hypothesis": "一次服从导致下一轮家庭记录被修改；必须提前建立可学习因果",
      "shareability_hypothesis": "观众能共同争论找到了以后该不该改",
      "replay_hypothesis": "主动检验规则或保留另一份记忆，而非仅刷异常",
      "cost_relative_inference": "中；有限日程状态与剧本反馈，内容逻辑重于模型量",
      "reuse": "日程、合照、录音与固定影像作为证据",
      "validation_questions": [
        "玩家能否举证解释规则？",
        "是否区分掌握规则和接受规则？",
        "反转像发现还是作者反悔？",
        "未看原作也能理解吗？"
      ],
      "avoid": [
        "开放人格模拟",
        "即时语言模型判定",
        "无提示惩罚"
      ]
    },
    {
      "id": "B",
      "title": "家比你记得大",
      "mechanism": "尺度与动线空间谜题",
      "status": "新增探索假设，未定稿、未测试",
      "promise": "熟悉的家改变了尺度与距离；用记得的锚点判断回去的路。",
      "primary_player_pleasure": "靠近、退远、换视角、回走以验证空间关系",
      "watch_point": "相同门窗家具呈现不可能的比例与视线",
      "peak_hypothesis": "跨门回头后，原本够得到的家庭物件成为高处巨大景物",
      "shareability_hypothesis": "大尺度反差易懂，靠近确认保留主播反应过程",
      "replay_hypothesis": "检验是房间、自己还是路线发生变化",
      "cost_relative_inference": "中—高；模块状态、碰撞与摄像机校验风险最高",
      "reuse": "局部家具与门窗参考；不能将未知连接当已确认户型",
      "validation_questions": [
        "能否读成设计而非建模错误？",
        "锚点足够推理吗？",
        "是否眩晕或无效绕路？",
        "空间变化是否仍服务家庭主题？"
      ],
      "avoid": [
        "无限程序地图",
        "用模型错误充当异常",
        "未经核定的完整户型断言"
      ]
    },
    {
      "id": "C",
      "title": "录像会改变这间屋",
      "mechanism": "跨时间影像因果解谜",
      "status": "新增探索假设，未定稿、未测试",
      "promise": "选择重播哪段家庭记忆，房间留下相应痕迹。",
      "primary_player_pleasure": "预测片段与空间的关系、操作、回到现场验证",
      "watch_point": "已有家庭影像与当下陈设相互作证",
      "peak_hypothesis": "录像的摆位在现实出现，或旧记录证明某个异常曾经存在",
      "shareability_hypothesis": "短画面能展示屏幕事件与眼前后果的联系",
      "replay_hypothesis": "更换一次有根据的影像选择来验证因果",
      "cost_relative_inference": "中；选段、时码、播放反馈与状态映射为主要工作",
      "reuse": "旧片直接参与解题；主体表演仍为固定记录",
      "validation_questions": [
        "看片直接帮助操作吗？",
        "玩家能够预测而非等揭晓吗？",
        "回看是否变等待劳动？",
        "老观众是否仍需解题？"
      ],
      "avoid": [
        "完整剪辑软件",
        "任意改写旧演员表演",
        "多层组合导致状态爆炸"
      ]
    }
  ],
  "comparison_method": {
    "cost_baseline": "相对小团队单住宅项目，非竞品公开预算",
    "dimensions": [
      "空间建置",
      "人物与动作演出",
      "规则状态",
      "声音与提示",
      "错误恢复",
      "组合验证"
    ],
    "not_cost_proxies": [
      "最低配置",
      "售价",
      "评论数",
      "宣传中的异常数量"
    ]
  },
  "reuse_constraints": [
    "已有电影不是现成可行走3D住宅。",
    "原片片段、对白、声音可筛作固定记录，不能假设有全部分支。",
    "局部空间参考不代表闭合户型与实测尺寸。",
    "新增异常与不可能连接须明确属于游戏创作。",
    "不得公开上传原片、内嵌原帧、完整剧本或内部源资料。"
  ]
}